Introduction: What is a Reward Based Test?
Reward based tests are used to motivate learners to learn. A reward-based
test is a test that offers rewards in return for the completion of the task. It
is often used in behavioural psychology to motivate learners. The use of
reward-based tests has been shown to have many benefits in the field of
education. These include improved grades and test scores, increased effort, and
participation in class, as well as improved attitudes towards schoolwork.
Rewards should not be seen as bribes, but rather as an incentive for students
to work harder and achieve more.
Applications of Reward Based Tests
Reward based testing is often used in medical research, as well as in
education. It is believed that the more rewarding a task is, the more likely it
is that people will be interested in doing it. Rewards can be anything from
money to points for a game or even just praise from others. Rewards are given
based on how much work was done and how well it was done.
Gamification is a process of adding game-like elements to a task or
activity. The goal is to make it more engaging and motivating for the learner,
while at the same time not making it too difficult.
Gamification can be used in different ways, such as:
- Adding points to an activity, which can be redeemed for rewards.
- Adding leader boards to show how one compares against others.
- Providing badges to signify achievements and milestones reached.
- Using virtual currencies or tokens (e.g., gold coins) as rewards for
reaching certain goals in the game.
A modern application of reward-based tests is being implemented in the
Indian competitive exam space for exams such as IIT JEE, NEET, SSC, CAT etc.
Companies such as Edulete are changing the way students think and prepare for
competitive exams by providing them tangible / intangible motivators in their
preparation journey
Do Reward Based Tests Really Improve Learning?
The research on reward-based tests has been unanimous, with most studies
finding that they are effective for improving learning. The effectiveness of
reward-based tests depends on the type of task being assessed and the level of
ability of the individual. A study done by researchers from University College
London in 2012 found that reward-based testing is effective when assessing
knowledge or learning outcomes. When assessing problem solving abilities, it
was found to be ineffective. Rewards in school promote good behaviour from
students because they love rewards. They enjoy getting prizes for their hard
work at school.
How Does Edulete Conduct Reward Based Tests?
Edulete is a company that provides gamified education solutions. It has
developed a platform that helps teachers and students to engage in educational
activities and rewards them for their progress. The reward system is based on
the principles of gamification. This means that the system uses game elements
like points, badges, and leader boards to motivate students to learn more and
be engaged in their educational process.
The company regularly conducts live tests where students can win rewards
such as real money, gift cards, coupons, vouchers etc. based on their
performance on tests / quizzes. The platform also has novel formats such as 1
vs 1 where users can be paired against opponents and compete in quiz-based
games related to educational topics. The platform also hosts tests / quizzes on
general / fun topics such as Trivia, GK, IQ etc.
What Is the Future of Education?
The world is changing and so are the needs of the people. The education
system must change with it. Technology has made it easier for people to learn
and be educated in different ways. It has also made it possible for everyone to
have access to knowledge, which was not possible in the past. Technology has
had a huge impact on education and will continue to do so in the future. The emergence
of new tech and concepts has enabled new age entrepreneurs to test several
concepts in the market. Key themes such as gamification, artificial
intelligence and blockchain continue to be the corner stone of innovation
across industries including education.
We are already seeing several interesting concepts in gamification (such as the one implemented by Edulete) which has tremendous potential to change the way students engage and study online. Virtual Reality (VR) and Augmented Reality (AR) are already changing education in the classroom. VR can be used to teach students about global warming, the human body, and more. AR is used in a variety of ways as well, like teaching students to read or teaching them how to play a game.
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