There’s a never-ending argument about what a new generation needs and what techniques and resources, schools should give to meet those requirements. Discussions about modernising curriculum need to include solutions for keeping the students engaged and making sure they’re learning how to be critical, confident, and creative- these 3C’s are the most important factors required for game-based learning. Apart from the 3C’s, the students must be compatible and should have the abilities they’ll need for success in the work-a-day world of the future. With many school districts exploring the transition towards the digital curriculum, the number of solutions are also vast and availability to address these concerns have increased rapidly. One of these solutions is game-based learning. This approach to curriculum and teaching is particularly suited to take full advantage of the benefits of a digital curriculum.
What is Game-based learning?
Game-based learning is a technical and Al-based teaching
method in which students explore revenant aspects of games in a learning
environment created by teachers, and with the right kind of game-based
learning, one can experience virtual reality that looks and feels familiar and
relevant. Whenever a child hears the word game, it instantly catches their
attention at the very first instance, and then it makes the job of a parent or
a teacher much easier as it helps make the child learn through an engaging
process.
Game-based learning vs. Textbook learning
The educational system since the beginning has been slow to
change. Although, on one hand, change is slow is a good thing, since it helps
avoid the pitfalls of adopting education fads/ trends before they’re fully
tested. Whereas, on the reverse side, it leads to a system that is sluggish to
respond to the rapidly changing technological world. A big reason why change
takes so long? Textbooks themselves. When a textbook is released, it contains
all the current information, educational methods, and the theories as of when
the textbook was sent to print, which often at least a year before it arrives
in schools. Since textbooks are meant to be used for years, there’s a
substantial delay before curriculum can be changed and information updated.
Game-based learning is meant to be adaptive from the beginning. During the
production process the game is tested and adjusted to be a more effective
learning tool. As new information comes out in the field or educational
approaches are adjusted, the game can be changed to suit them. After the game
is released, it can be updated with new information, approaches and more. Games
even have student-monitoring analysis tools which allows the teachers to
monitor the students so that the game can be adjusted in future updates.
Changing the way children are educated
Game-based learning is about more than giving students
educational games. It’s all about changing the students approach towards
learning and vice-versa. Most importantly, the goal is for students to enjoy
the process of learning itself. No matter what a student’s primary, secondary,
or tertiary learning style is, a game can address them. Games can even combine
multiple subjects into a single game so that they enjoy studying, creating a
versatile learning tool. Learning games can also provide students a safe
learning environment for failure. Games give them a second chance to try out
new things and to keep trying. If they fail in the environment of the game,
then they can simply try again and learn from their mistakes. Instead of
education based on books, pen and paper, students learn through a more modern
way i.e., through experimentation.
No comments:
Post a Comment